Become A Therapeutic Game Master

Get All Of The Tools And Skills Necessary To Create Your Own Therapeutic Roleplay Sessions!

Learn how to lead roleplaying games from intimate 1 on 1 sessions all the way up to large group therapy applications. Whether you’re a first time Game Master (GM) or a forever GM looking for a fresh perspective, this curriculum is for you!

(There Are Only 6 Spots Available Per Class)

your nat 20 rolls turned professional

The 9-Week Dungeon Master Certification Class grants 12 CEs for APA/NBCC, and offers a total of (36) hours training.

Medical Record Documentation

Understand what to document from TTRPG therapy and how to correctly place it within medical records.

ACT Therapy Model

Integrate therapeutic tabletop RPG interventions into the ACT therapy model.

Helpful Challenges

Design practical ways to challenge your clients with cognitive, emotional, and social skill building within TTRPG narratives.

Break Stereotypes

Defend against common stereotypes and demystify false conceptions while promoting inclusivity.

Foundational Session Planning

Build successful sessions through planning and understanding the logistics of how a session is conducted.

Character Creation With Players

Apply practical skills to assist participants in not only creating a character, but building emotional insight through development of backstory and inter-character communication.

The Therapeutic Game Master's 9-Week Journey

Each week has been created and formulated specifically to teach you the skills needed to feel comfortable in running your own groups and also being able to care for your players. There is a lot of material in these nine weeks with each week handling two different topics. It is expected that you, as the learner, will watch all of the videos, participate in all of the training, and be able to pass the final exam at the end showcasing your knowledge.

introduction syllabus

Introduction

This will be an overview of how TTRPGs will be applied within therapeutic practice.

a character sheet

Character Creation

Starting with session 0 you will learn about leveraging safety tools and how to orchestrate character creation.

staff or spear

TTRPGs as Tools

Understand the history and applications of TTRPGs in therapy while using them as Therapeutic Tools.

lightbulb showing idea over puzzle pieces

Session Planning

Utilize the history and applications of TTRPGs in therapy to plan sessions.

two hands holding a globe

Therapeutic Encounters

Learn how to design interesting worlds that are full of therapeutic encounters for the individual or group.

Documentation Skills

Notate and comprehend the documentation you will need to use in your sessions for therapeutic encounters.

Roll 20 Integration

How to utilize Roll20 for success and using the tools you need for running TTRPGs.

different colored hands in a circle

Diversity and Inclusivity

Integrating ethics in your sessions to create inclusivity and diversity within TTRPGs.

gold bars on a gray background

Values Explained

How to communicate the therapeutic value of TTRPGs and leverage example session videos.

Free Bonus Loot

Templated Character Sheets

Tragic protagonists that can easily be related to by players!

Macros for Roll20

Easy drop in and use macros to increase overall engagement and how to use them!

Consent Forms

Not sure exactly what your clients or players should sign? Worry no more!

Maps On Maps On Maps

Utilize online procedurally generated maps or templated town and overview maps.

and Other Loot Table treasures...

Run Campaigns With The Best

Over the course of nine sessions consisting of two hours of gameplay per week you are going to have a total of 18 hours of TTRPG experiences with recorded Certified Geek Therapists or live Professional Game Masters.

You get to GM your very own session with professional players as practice and also receive positive feedback to help shape the game play you create for your clients.

Four of these sessions will be streamed on our Geek Therapeutics Twitch channel, but don’t worry, not the one you will GM for. Those will be done privately and we will handle all of the streaming portions – you just need to show up as a player!

Meet Our Instructors

What Are Other Geeks Saying?

I continue to be inspired and excited about how RPGs can help create an empowering and healing therapeutic experience. Also, I have SO MUCH TO LEARN. 🙂
-Rae C.
I am loving the interventions and the flexibility of use for situations
-Nicki L.
I think my biggest takeaways have been from the recorded lectures, which have taught me a lot about how to conceptualize treatment in the form of an RPG.
-Anonymous

Geek Therapeutics is an approved APA co-sponsor through The Telos Project (the primary sponsor) for the CE credit(s) on live trainings only. The Telos Project is approved by the American Psychological Association to sponsor continuing educational for psychologists. The Telos Project maintains responsibility for this program and its content.

Geek Therapeutics has been approved by NBCC as an Approved Continuing Education Provider, ACEP No. 7042. Programs that do not qualify for NBCC credit are clearly identified. Geek Therapeutics is solely responsible for all aspects of the programs.

(If you have any questions regarding scheduling or availability please contact us here for a faster reply)

Contact

1650 West Rosedale Street,
Suite 305
Fort Worth Texas 76104

(682) 231-2420

Hello@geektherapeutics.com

About Us

We teach clinicians, social workers, professionals, parents, teachers, students, geek culture fans, and pro gamers on how to use Geek Therapy to unlock the best version of themselves and others.

Leyline Education Copyright 2020 ©

Learning Objectives

  1. Participants will discuss what to consider when determining what documents count as being part of the medical record.
  2. Describe the ACT therapy model  and how to can be integrated in therapeutic tabletop RPG interventions.
  3. Design practical ways to challenge you clients with cognitive, emotional, and social skill building within a variety of narratives for your tabletop RPG.
  4. Participants will describe the history of stereotypes in fantasy fiction and how TTRPGs have shifted to be more inclusive. 
  5. Participants will assess how to adapt established therapeutic interventions for various TTRPGs and other games.
  6. Participants will identify the basics of applied TTRPG session planning. 
  7. Participants will prepare the basic practicalities and logistics of how a TTRPG session is conducted.
  8. Describe the psychological models that are foundations in TTRPG character creation.
  9. Apply practical skills to assist participants of tabletop game therapy in not only creating a character, but building emotional insight through development of backstory and inter-character communication.
  10. Demonstrate integrating character building with story narrative.
  11. Use building social, combat, and puzzle encounters to engage your clients and maximize the therapeutic value of tabletop RPG’s.
  12. To describe three key benefits of using TTRPGs in therapy.
  13. Describe three common treatment goals for individuals engaged in therapeutic TTRPGs.
  14. Participants will list common terminology used in most TTRPG’s.
  15. Participants will assess how to appropriately document interventions applied via TTRPGs and other games. 
  16. Participants will assess when documentation is required for therapeutic gaming groups
  17. Participants will design how to communicate the therapeutic content that occurs within their games into their group therapy notes
  18. Participants will be able to identify which parts of the APA/NASW/ACA ethics code specifically apply to TTRPG therapy groups
  19. Participants will be able to list ways in which they can ensure their practice is following ethical guidelines
  20. Participants will be create a decision making process to help them prepare for how to think through their own groups ethically
  21. Identify the roots of problems with representation in gaming
  22. Be able to list at least three resources to help with representation in gaming
  23. Be able to discuss the challenges with having the use of ‘others’ in the game